ncdesign logo
Project Peril Icon Project Peril Icon

Resume / Demo Reel

download icon Download Demo Reel in Quicktime Format (High Quality)

download icon Download Demo Reel in Quicktime Format (Low Quality)

download icon Download Resume in PDF Format

View Nicholas  Chou's profile on LinkedIn

Nicholas Chou

3D Artist

nick@ncdesign.net

http://ncdesign.net


EXPERIENCE

2011 Technical Artist
Carbon Games
Working on AirMech.
http://carbongames.com

2011 3D Modeler/Texture Artist
Daglow Entertainment
Created 3D models and textures for unannounced upcoming social game title. Assets ranged from simple to complex architecture and props. Software used included 3D Studio Max 2009 and Photoshop CS5.

2010 3D Modeler/Texture Artist/Programmer
Project Peril – iOS Game
I was in charge of all aspects of this personal iOS game project from graphics to programming. The game was made with the Unity iPhone game engine and it took 2 months to complete. Software used included Unity 3, Modo and Photoshop CS5.
http://ncdesign.net/projectperil

2008 3D Modeler and Texture Artist
Collaborative Group Project – AAU
Was in charge of modeling buildings and props as well as texturing the assets for a collaborative group project. The main goal was to recreate the classic story of Wizards of Oz and put it into a futuristic setting. Software used included Maya 8 and Photoshop CS4.



SKILLS

Proficiency Modeling/Sculpting
UV Layout
Texturing
Coding (HTML, PHP, Javascript, C#, Unity Script)

Software Maya 8+
3D Studio Max 2009+
Modo
Unity 3
ZBrush
Mudbox
Photoshop CS4+
Illustrator CS4+
After Effects CS4+


EDUCATION

2009 BFA, School of Animation and Visual Effects, 3D Modeling
Academy of Art University, San Francisco