Resume / Demo Reel
Download Demo Reel in Quicktime Format (High Quality)
Download Demo Reel in Quicktime Format (Low Quality)
Nicholas Chou
3D Artist
2011 | Technical Artist Carbon Games |
Working on AirMech. http://carbongames.com |
2011 | 3D Modeler/Texture Artist Daglow Entertainment |
Created 3D models and textures for unannounced upcoming social game title. Assets ranged from simple to complex architecture and props. Software used included 3D Studio Max 2009 and Photoshop CS5. |
|
2010 | 3D Modeler/Texture Artist/Programmer Project Peril – iOS Game |
I was in charge of all aspects of this personal iOS game project from graphics to programming. The game was made with the Unity iPhone game engine and it took 2 months to complete. Software used included Unity 3, Modo and Photoshop CS5. http://ncdesign.net/projectperil |
|
2008 | 3D Modeler and Texture Artist Collaborative Group Project – AAU |
Was in charge of modeling buildings and props as well as texturing the assets for a collaborative group project. The main goal was to recreate the classic story of Wizards of Oz and put it into a futuristic setting. Software used included Maya 8 and Photoshop CS4. |
|
Proficiency | Modeling/Sculpting UV Layout Texturing Coding (HTML, PHP, Javascript, C#, Unity Script) |
Software | Maya 8+ 3D Studio Max 2009+ Modo Unity 3 ZBrush Mudbox Photoshop CS4+ Illustrator CS4+ After Effects CS4+ |
EDUCATION
2009 | BFA, School of Animation and Visual Effects, 3D Modeling |
Academy of Art University, San Francisco |